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Ww1rerun fejlace
Here are the algorithm results of the World War I Rerun map game. Yeah, algorithm. Because a dumb Hungarian doesn't know how to spell algorithm.

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SampleEdit

Attackers Defenders
  • Attacker 1
  • Defender 1

YEAREdit

  • Front
    • Size of the armies: The bigger army gains +1 point.
    • Military tech. level: The player with more military technology points gains +1 point.
    • Economic tech. level: The player with more economic tech points gains +1 point.
    • War exhaustion: The player with less war exhaustion gains +1 point.
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point.
    • Defending: The player who defends his/her homeland gains +1 point.
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point.
    • Luck: A random number will be generated by random.org. The winner gains +1 point.
    • Morale: The nation who won last year gains +1 point.
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional).
    • Air support: The player who has better air support gains +1 point.
    • Tank support: The player who has better tanks gains +1 point.
    • Agricultural output: The player with more Agricultural output gains +1 point.

British invasion of New GuineaEdit

Attacker Defender
  • Great Britain
  • German New Guinea

1921Edit

  • New Guinea
    • Size of the armies: The bigger army gains +1 point. Britain +1
    • Military tech. level: The player with more military technology points gains +1 point. Britain +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
    • Defending: The player who defends his/her homeland gains +1 point. N/A
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Britain +1
    • Morale: The nation who won last year gains +1 point. N/A
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. N/A
    • Tank support: The player who has better tanks gains +1 point. N/A
    • Agricultural output: The player with more Agricultural output gains +1 point. N/A*
    • Great Britain 5 - 1 Germany: The British win and capture New Guinea.

German invasion of Poland and LithuaniaEdit

Attacker Defender
  • Germany
  • Poland
  • Lithuania

1922Edit

  • Eastern front
    • Size of the armies: The bigger army gains +1 point. Germany +1
    • Military tech. level: The player with more military technology points gains +1 point. Germany +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Poland +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
    • Defending: The player who defends his/her homeland gains +1 point. Poland +1
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
    • Morale: The nation who won last year gains +1 point. N/A
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. Germany +1
    • Tank support: The player who has better tanks gains +1 point. Germany +1
    • Agricultural output: The player with more Agricultural output gains +1 point. Poland +1
    • Poland 3 - 6 Germany: Germany captures half of Poland and Lithuania.

Russo-Mongolian WarEdit

Attacker Defender
  • Russia
  • Mongolia

1926Edit

  • Mongolia
    • Size of the armies: The bigger army gains +1 point. Russia +1
    • Military tech. level: The player with more military technology points gains +1 point. Russia +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
    • Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
    • Morale: The nation who won last year gains +1 point. N/A
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. N/A
    • Tank support: The player who has better tanks gains +1 point. N/A
    • Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
    • Russia 5 - 3 Mongolia: Russia occupies a large portion of Mongolia but the capital cannot be conquered.

1927Edit

  • Mongolia
    • Size of the armies: The bigger army gains +1 point. Russia +1
    • Military tech. level: The player with more military technology points gains +1 point. Russia +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
    • Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Mongolia +1
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
    • Morale: The nation who won last year gains +1 point. Russia +1
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. N/A
    • Tank support: The player who has better tanks gains +1 point. N/A
    • Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
    • Russia 6 - 4 Mongolia: Ulan Baatar is captured and only small parts of the country remains under communist rule.

1930Edit

  • Mongolia
    • Size of the armies: The bigger army gains +1 point. Russia +1
    • Military tech. level: The player with more military technology points gains +1 point. Russia +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Russia +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Mongolia +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Russia +1
    • Defending: The player who defends his/her homeland gains +1 point. Mongolia +1
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Mongolia +1
    • Morale: The nation who won last year gains +1 point. Russia +1
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. Russia +1
    • Tank support: The player who has better tanks gains +1 point. Russia +1
    • Agricultural output: The player with more Agricultural output gains +1 point. Russia +1
    • Russia 8 - 3 Mongolia: The country is completely occupied by Russia.

Second German invasion of PolandEdit

Attacker Defender
  • Germany
  • Lithuania
  • Poland

1927Edit

  • Eastern front
    • Size of the armies: The bigger army gains +1 point. Germany +1
    • Military tech. level: The player with more military technology points gains +1 point. Germany +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Germany +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
    • Defending: The player who defends his/her homeland gains +1 point. Poland +1
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
    • Morale: The nation who won last year gains +1 point. N/A
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
    • Air support: The player who has better air support gains +1 point. Germany +1
    • Tank support: The player who has better tanks gains +1 point. Germany +1
    • Agricultural output: The player with more Agricultural output gains +1 point. Poland +1
    • Poland 2 - 7 Germany: The Polish defenses are crushed and the country falls under German rule.

German invasion of FranceEdit

1928Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Germany +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: France +1
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. France +1
  • Defending: The player who defends his/her homeland gains +1 point. France +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
  • Morale: The nation who won last year gains +1 point.n/a
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). France +1
  • Air support: The player who has better air support gains +1 point. Germany +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

Germany 6 - 5 France. Germans break French defenses and advance slightly.

1929Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Germany +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: France +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Germany +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
  • Defending: The player who defends his/her homeland gains +1 point. France +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. France +1
  • Morale: The nation who won last year gains +1 point. Germany +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). France +1
  • Air support: The player who has better air support gains +1 point. Germany +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

Germany 8 - 4 France. Germany destroys most of the Frenh army, captures Paris and most of the country.

German Invasion of Denmark and NorwayEdit

1929Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Germany +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Germany +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Denmark-Norway +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Denmark-Norway +1
  • Defending: The player who defends his/her homeland gains +1 point. Denmark-Norway +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
  • Morale: The nation who won last year gains +1 point.n/a
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Germany +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

Germany 7 - 3 Denmark-Norway. Denmark is captured and the German army crosses the Skagerrak and lands forces in Norway.

1930Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Germany +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Germany +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Germany +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Norway +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Norway +1
  • Defending: The player who defends his/her homeland gains +1 point. Norway +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
  • Morale: The nation who won last year gains +1 point. Germany +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Germany +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

Germany 8 - 3 Denmark-Norway. Norway capitulates and falls under German rule.

Carpathian WarEdit

Nationalist Coalition Communist Coalition
  • Russia
  • Danubian Federation
  • Germany
  • Union of the Balkan
  • United Proletarian Reublics
  • Bulgaria

1929Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Communists +1
  • Defending: The player who defends his/her homeland gains +1 point. Communists +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Communists +1
  • Morale: The nation who won last year gains +1 point.N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Nationalists +1
  • Tank support: The player who has better tanks gains +1 point. Nationalists +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

Nationalists 6 - 3 Comunists. The border defences are crushed; Transylvania and Western Transdanubia is conquered.

1930Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Nationalists +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Communists +1
  • Defending: The player who defends his/her homeland gains +1 point. Communists +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Communists +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Nationalists +1
  • Morale: The nation who won last year gains +1 point. Nationalists +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Communists +1
  • Air support: The player who has better air support gains +1 point. Nationalists +1
  • Tank support: The player who has better tanks gains +1 point. Nationalists +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

Nationalists 8 - 4 Comunists. The floods caused by Communists stop the invaders for a while but the UPR's counter-attack fails; the former Yugoslavia and most of Eastern Hungary are captured by the Nationalists.

1931Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Nationalists +1
  • Military Tech. Level: The Player with more military tech gains +1 point. Nationalists +1
  • EconomicTech. Level: The player with the most ecnomy tech gains +1 point: Nationalists +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Nationalists +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Nationalists +1
  • Defending: The player who defends his/her homeland gains +1 point. Communists +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Communists +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Nationalists +1
  • Morale: The nation who won last year gains +1 point. Nationalists +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Nationalists +1
  • Tank support: The player who has better tanks gains +1 point. Nationalists +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Nationalists+1

Nationalists 10 - 2 Comunists. The territory of the UPR is completely occupied by the nationalist alliance. Major parts of Bulgaria are captured by Russia.

1931Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Russia +1
  • 'Military Tech. Level: The Player with more military tech gains +1 point. '''''Russia +1
  • 'EconomicTech. Level: The player with the most ecnomy tech gains +1 point: '''''Russia +1
  • 'War exhaustion: The player with less war exhaustion gains +1 point. '''''Russia +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Bulgaria +1
  • Defending: The player who defends his/her homeland gains +1 point. Bulgaria +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Bulgaria +1
  • 'Luck: A random number will be generated by random.org. The winner gains +1 point. '''''Russia +1
  • Morale: The nation who won last year gains +1 point. Russia +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • Tank support: The player who has better tanks gains +1 point. Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point. '''''Russia+1

Russia 9 - 3 Bulgaria. Bulgaria is captured by Russia.

Russo-Romanian WarEdit

1930Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Russia +1
  • 'Military Tech. Level: The Player with more military tech gains +1 point. '''''Russia +1
  • 'EconomicTech. Level: The player with the most ecnomy tech gains +1 point: '''''Russia +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
  • 'Battlefield: The player who can take more advantage from the battlefield gains +1 point. '''''Russia +1
  • Defending: The player who defends his/her homeland gains +1 point. Romania +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • 'Luck: A random number will be generated by random.org. The winner gains +1 point. '''''Russia +1
  • Morale: The nation who won last year gains +1 point.N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • Tank support: The player who has better tanks gains +1 point. Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point. '''''Russia+1

Russia 8 - 2 Romania. Romania is occupied by Russia.

Central Asian WarEdit

1930Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Russia +1
  • 'Military Tech. Level: The Player with more military tech gains +1 point. '''''Russia +1
  • 'EconomicTech. Level: The player with the most ecnomy tech gains +1 point: '''''Russia +1
  • War exhaustion: The player with less war exhaustion gains +1 point. C. A. Republics +1
  • 'Battlefield: The player who can take more advantage from the battlefield gains +1 point. '''''Russia +1
  • 'Defending: The player who defends his/her homeland gains +1 point. '''''C. A. Republics +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • 'Luck: A random number will be generated by random.org. The winner gains +1 point. '''''C. A. Republics +1
  • Morale: The nation who won last year gains +1 point.N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • Tank support: The player who has better tanks gains +1 point. Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point. '''''Russia+1

Russia 7 - 3 Central Asian Republics. Parts of the Republics' territories are occupied.

1931Edit

  • Size of the armies: The bigger army gains +1 point. Russia +1
  • 'Military tech. level: The player with more military technology points gains +1 point. '''''Russia +1
  • 'Economic tech. level: The player with more economic tech points gains +1 point. '''''Russia +1
  • War exhaustion: The player with less war exhaustion gains +1 point. C. A. Republics +1
  • 'Battlefield: The player who can take more advantage from the battlefield gains +1 point. '''''Russia +1
  • Defending: The player who defends his/her homeland gains +1 point.  C. A. Republics +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • 'Luck: A random number will be generated by random.org. The winner gains +1 point. '''''C. A. Republics +1
  • 'Morale: The nation who won last year gains +1 point. '''''Russia +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • 'Tank support: The player who has better tanks gains +1 point. '''''Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point '''''Russia +1

Russia 7 - 3 Central Asian Republics. The territory of the former de-bolshevised zone is finally re-occupied by the Russians.

Russo-Azeri WarEdit

1930Edit

  • Size of the armies: The nation with the bigger army gains +1 point. Russia +1
  • 'Military Tech. Level: The Player with more military tech gains +1 point. '''''Russia +1
  • 'EconomicTech. Level: The player with the most ecnomy tech gains +1 point: '''''Russia +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Azerbaijan +1
  • 'Battlefield: The player who can take more advantage from the battlefield gains +1 point. '''''Azerbaijan +1
  • 'Defending: The player who defends his/her homeland gains +1 point. '''''Azerbaijan +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • 'Luck: A random number will be generated by random.org. The winner gains +1 point. '''''Azerbaijan +1
  • Morale: The nation who won last year gains +1 point.N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • Tank support: The player who has better tanks gains +1 point. Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point. '''''Russia+1

Russia 6 - 3 Azerbaijan. About half of the country is occupied.

1931Edit

  • Size of the armies: The bigger army gains +1 point. Russia +1
  • 'Military tech. level: The player with more military technology points gains +1 point. '''''Russia +1
  • 'Economic tech. level: The player with more economic tech points gains +1 point. '''''Russia +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Azerbaijan +1
  • 'Battlefield: The player who can take more advantage from the battlefield gains +1 point. '''''Azerbaijan +1
  • Defending: The player who defends his/her homeland gains +1 point.  Azerbaijan +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Azerbaijan +1
  • 'Morale: The nation who won last year gains +1 point. '''''Russia +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • 'Air support: The player who has better air support gains +1 point. '''''Russia +1
  • 'Tank support: The player who has better tanks gains +1 point. '''''Russia +1
  • 'Agricultural output: The player with more Agricultural output gains +1 point '''''Russia +1

Russia 7 - 3 Azerbaijan. Azerbaijan is conquered by Russia.

German invasion of Ireland Edit

Attackers Defenders
  • Germany
  • Britain
  • Ireland

1931. Edit

Front

  • Size of the armies: The bigger army gains +1 point. Germany +1
  • Military tech. level: The player with more military technology points gains +1 point. Germany +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Britain & Ireland +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Britain & Ireland +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Britain & Ireland +1
  • Defending: The player who defends his/her homeland gains +1 point.  Britain & Ireland +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain & Ireland +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Britain & Ireland
  • Morale: The nation who won last year gains +1 point. Germany +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Britain & Ireland +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point Germany +1

Germany 5 - 7Britain & Ireland. German forces gain ground at first, but are beaten back by the British & Irish forces.

NOTE: Britain & Ireland have aid from the USA, correct? Britain did in OTL.

Iberian WarEdit

Attacker Defender
  • Germany
  • Fascist Spain
  • Republican Spain
  • United Kingdom
  • Portugal

1932Edit

  • Size of the armies: The bigger army gains +1 point.  N/A (the two armies are roughly the same size)
  • Military tech. level: The player with more military technology points gains +1 point. Germany +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Britain +1
  • Defending: The player who defends his/her homeland gains +1 point.  Britain +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Britain +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Germany +1
  • Tank support: The player who has better tanks gains +1 point. Germany +1
  • Agricultural output: The player with more Agricultural output gains +1 point Germany +1

Germany 4 - 5 Britain. Hardly, but the British and their allies win the battles and successfully defend Spain against Germans and fascists.

The Alps  Pyrenees BattlesEdit

Attackers Defenders
  • Republic of Spain
  • Britain
  • Portugal
  • Germany

1933Edit

  • Front
    • Size of the armies: The bigger army gains +1 point. N/A (Both armies are the same size)
    • Military tech. level: The player with more military technology points gains +1 point. Germany +1
    • Economic tech. level: The player with more economic tech points gains +1 point. Britain +1
    • War exhaustion: The player with less war exhaustion gains +1 point. Britain +1
    • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
    • Defending: The player who defends his/her homeland gains +1 point. N/A
    • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Britain +1
    • Luck: A random number will be generated by random.org. The winner gains +1 point. Germnay +1
    • Morale: The nation who won last year gains +1 point. Britain +1
    • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Germany +1
    • Air support: The player who has better air support gains +1 point. Germany +1
    • Tank support: The player who has better tanks gains +1 point. Germnay +1
    • Agricultural output: The player with more Agricultural output gains +1 point. Germany +1

Allies 4 - 7 Germany: Allied forces are beaten by the Germans, resulting in a stalemate.

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