FANDOM


AlgorithmEdit

National ModifiersEdit

  • State of Economy: +10 (Flourishing), +7.5 (good to Okay), +5 (Mild), +2.5 (Poor), 0 (Non-existent or collapsing)
  • Many or major defenses and fortified places: Defender + 10
  • Technology: 0-9; with 0 being the worst, 3 being poor, 6 being normal and 9 being ahead of time.
  • Each nation fall into a power category, +1 for each category. If your a failed state 0. If you're a super power +5
  • Side with greater population: +3
  • Side with greater industry: +3
  • War Weariness: If you have been fighting for more than 3 turns in a row -5 each turn due to battlefatigue until you make peace for at least 2 turns.
  • Regional tactical Advantage: +5 defender/-3 attacker (for example crossing the Kalahari desert)

Landscape ModifiersEdit

  • Knowledge of landscape: +20 for in one's homeland, +10 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar) -11.
  • Urban warfare in big cities of over 5,000,000 people like London, Tokyo, New York, Shanghi and Berlin, Attacker -2, Defender +2
  • Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
  • Storming in to a desert, high mountains, polar or jungle the, attacker - 3 and + defender gains 4.
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to
  • logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6

Military ModifiersEdit

  • If either side nation deploys over 500 Tanks (or main battle tanks after the Panzer III and alke were invented), 1,000 bombers, 10 attack submarines and/or 10 men-o-war, Ironclads, dreadnoughts, battleships or aircraft carriers (depends on historic time) in the war then they get +1 for land, sea and/or air. Remember to say how many you deploy or it will be guessed or ignored by a mod. Modern large war ships also take time to build.
  • Morale: -10 In face of larger army, -20 for completely surrounded, +5 for in face of a smaller army, +10 for surrounding enemy. If defeated last turn, then the looser from that battle is -5 to his opponent in this battle
  • Nuclear war gives the atomic user +10 and defender -10 for strategic arms, or +5 and -5 for tactical arms, or +2 and -2 for SDD/SDM sub-Hiroshima and 'suitcase' mini-bombs. Also add +1 to the attacker and -1 to the defender if the capital is hit. Also add +1 to the attacker and -1 to the defender x the number of nukes used in the attack as a grand total.
  • Chemical weapons give the attacker +2 and the defender -1.

Political ModifiersEdit

  • Every nation militarily helping with their side= +2
  • Every nation offering supplies to their side= +1
  • Every vassal nation, guerrilla force or terrorist cell any way helping with their side= +1
  • Religious motives= +6.5 to the attacker and - 0.5 to the defender.
  • Political and moral motives=  + 6 to the attacker.
  • Ethnic and cultural war motives = + 4 to the attacker.
  • Economic war motives = + 2 to the attacker.
  • Victim nations' life or death = + 10 to the nation who is fearing being wiped from history, +5 if facing losing over 10% of it's territory.
  • Strength: # of troops divided by a factor of 20,000 (IE, 1,000,000 = 50 points)

Power CategoriesEdit

  • America: +25

Global Power(s) +20

  • China
  • UK
  • France

4:Secondary Power(s) +15

  • Brazil
  • Russia
  • India
  • Japan
  • Germany
  • Saudi Arabia

3:Regional Powers: +10

  • Canada
  • Australia
  • New Zealand
  • Yugoslavia
  • Turkey
  • Argentina
  • Chile
  • Netherlands
  • Israel

2:Minor Powers +5 to alg

  • North Korea
  • Iraq
  • Thailand
  • Morocco
  • South Africa
  • Peru
  • Ecuador
  • Venezuela
  • Oman
  • UAE
  • Qatar
  • South Korea
  • Italy
  • Kazakhstan
  • Papuan Republic

1:Everyone else

  • Add the totals up and find the biggest total. The biggest wins.

Do this for every turn your warring in.

Wars Edit

Western Intervention in IsraelEdit

UKEdit

  • Sate of economy:+7.5
  • Power Category: +4
    • UK:+5
    • Israel:+3
  • Technology:+7
  • Other national bonuses:+3
    • Population:+3
    • Industry;+3
    • Regional advantage: -3
  • Landscape:+9 (+10 for Israel, -1 for Britain)
  • Storming a desert: -3
  • Military modifiers:
  • Tanks, Ships, planes (Oh My!):
    • Israel:+2 (Roughly 1,000 tanks)
    • UK:TBA
    • US:+1 (Carrier, 250 tanks)
  • Morale:+5
  • Political Modifiers:
  • UK, US and Israel are helping militarily:+6
  • Motives: 5.25-.5
    • Israel: 6.5
    • UK:+4
  • Troops:+11
    • Israel:160,000
    • UK:40,000
    • US: 20,000
  • Tiers:+18.33
    • UK:+20
    • Israel:+10
    • US+25

Total 68.58

Palestine and Pro-Palestine ForcesEdit

  • State of Economy:+2.5
  • Regional Advantage: +5
  • Landscape:+20
  • Storming a Desert:+4
  • Morale:-10
  • Palestine, Hammas , Al-Queda are all involved in this war:+4
  • Religious motive:+6.5-.5= 6
  • troops: +3
    • Palestine 60,000
    • Hammas and Al Queda:+1000
  • Tiers:0

Total:34.5

Result: Fighting intensifies. Israel and company make progress in destroying the Palestinian Gurrelias. Heavy losses on both sides.


UK interevention in SudanEdit

UKEdit

State of economy: +10

Technology: +6

Power: +5

Greater Population: +3

Greater Industry: +3

Location: -1

Desert: -3

Number of troops: 100.000(+5)

Morale: +5

UK is fighting in this war: +2

Motive: +6(political)

Tiers: +20

Total: 61 

SudanEdit

  • State of Economy:+2.5
  • Regional Advantage: +5
  • Landscape:+20
  • Storming a Desert:+4
  • Morale:-10
  • Sudan is involved in this war +2
  • Motive:6
  • troops: +3
    • Sudan:=60,000
  • Tiers:0

Total:32.5

US interevention in MexicoEdit

United StatesEdit

  • State of economy:+10 (flourishing)
  • Power Category: +25
  • Technology: +7
  • Population:+3
  • Industry:+3
  • Landscape:+10
  • Nuclear/EMP Attack: +5
  • Tanks, Ships, and Planes:
    • Three Aircraft Carriers: +3
    • 3,000 Tanks: +6
  • Morale:+10
  • Motives: +6
  • Troops:+30
    • 600,000 deployed

Total: 118 

So umm Yea, I forgot to do this..... Umm..... i have it on my tablet but I don't really feel like booting it up and posting it, 2 years and you annex it all.

Yugoslavian Invasion of CroatiaEdit

YugoslaviaEdit

CroatiaEdit

ResultEdit

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