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It's 1700, the colonial era hits a kick start, everyone is aiming for land in the new world, how much is yours? prepare!

This Map game is now closed since it was not edited for 7 days in a row!

Rules[]

  1. Game starts when 8 people sign up
  2. One country per person
  3. Must be plausible
  4. Turn is one year.
  5. Game is archived every 20 years.
  6. Game ends 2013, or when everybody stops playing
  7. No Nukes, it's early modern times!
  8. You control your colonies
  9. One turn, per day.  
  10. complaints go on talk page!

Moderators[]

Mod: The old baby (talk) 23:39, January 13, 2013 (UTC)

Mapmaker: Whipsnade (talk) 01:58, January 14, 2013 (UTC)

Nations[]

  • Spanish Empire: The old baby (talk) 23:41, January 13, 2013 (UTC)
  • British Empire: Whipsnade (talk) 01:48, January 14, 2013 (UTC)
  • French Empire: Sine dei gloriem (talk) 02:42, May 9, 2013 (UTC)
  • Portuguese Empire: Centurion (talk) 06:24, July 17, 2013 (UTC)
  • Holy Roman Empire
  • Dutch Empire
  • Tsardom of Russia: Local (talk)
  • Swedish Empire: Rdv65 (talk) 00:38, July 26, 2013 (UTC)
  • Ottoman Empire
  • Qing Dynasty: Ninjasvswarriors (talk) 07:17, May 21, 2013 (UTC)
  • Mali Empire
  • Axium
  • Buganda
  • Kongo Kingdom
  • Papal States
  • Saxony
  • Venice
  • Naples
  • Sardinia
  • Kingdom of Dahomey
  • Ethiopia
  • Kongo Empire The River Nile-2 (talk) 20:43, January 16, 2013 (UTC)
  • Nkore
  • Dafur 
  • Siam
  • Annam
  • Khmer Empire
  • Shogunate of Japan - Kogasa
  • Ryukyu Kingdom82.27.28.239 16:51, May 11, 2013 (UTC)
  • Korea (Joseon Dynasty)
  • Mughal Empire:Warman555
  • Sirmur 
  • Denmark–Norway
  • Hungary
  • Mantua 212.143.93.29 16:51, May 11, 2013 (UTC)
  • Modena
  • Parma 90.244.83.191 16:50, May 11, 2013 (UTC)
  • Sicily
  • Swiss Confederation
  • Tuscany
  • United Provinces of the Netherlands  
  • Morocco
  • Safavid Dynasty Violently Calm (talk) 01:03, May 14, 2013 (UTC)
  • The Golden Horde
  • Duchy of Prussia
  • Persia
  • Milan
  • Monaco
  • Andorra
  • San Marino
  • Venice
  • Delhi Sultanate
    • Your posting lays bare the truth!
  • Free Irish Kingdom: DannytheKing


If you want to play a nation missed off the list, you can add it.

Algorithm[]

  • State of Economy: +10 (Flourishing), +7.5 (Okay), +5 (Mild), +2.5 (Poor), 0 (Non-existent or collapsing)
  • Many or major defences and fortified places: + 10
  • War Weariness: -5 Every turn while in war, after the first turn
  • Technology: 0-10; with 0 being the worst, 5 being normal and 10 being ahead of time.
  • Knowledge of landscape: +20 for in one's homeland, + 10 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent.
  • Morale: -10 In face of larger army, - 20 for completely surrounded, +5 for in face of a smaller army, +10 for surrounding enemy
  • Storming on to a coastline from the sea or on to an island, the attacker - 10 and defender + gains 10.
  • Storming in to a desert or jungle the, attacker - 10 and + defender gains 10.
  • Nuclear war gives the atomic user +10 and defender - 10 for Strategic arms or +5 and -5 for tactical arms. +1 to the attacker and -1 to the defender if  the capital is hit
  • Every nation militarily helping with their side= +1
  • Religious, ethnic and cultural war motives = + 5 to the attacker.
  • Economic war motives = + 2 to the attacker.
  • Tactical Advantage: +5 defender/-3 attacker (for example crossing the Kalahari desert)
  • Armed expansion in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6
  • Life or death = + 10 to the nation who is fearing being wiped from history.
  • Strength: # of troops divided by a factor of 10,000 (i.e, 1,000,000 =100 pints)
  • Add the totals up and find the biggest total. The biggest wins.
  • Do this for every turn your warring in.

Base map[]

BlankMap-World-1710

OTL 1710.

Map usage rules []

A few general rules concerning the map as to ensure "image success:"

  1. Always copy the full-size version of the map to avoid pixelation.
  2. Make all nations different colours.
  3. Try to make one for each year.
  4. Coloured circles on nations mean they are a protectorate, client/satellite state, etc. of another nation.
  5. It's not always beneficial to draw border lines willy-nilly; if possible, try to find resources such as on Wikipedia to get inspiration.

Present game map[]

Prepare (map game) game map

1700.

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Game[]

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