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Welcome to the Great War Map Game, where you can lead your nation across the bloody years of the First World War.

NewsEdit

  • The game will start if we have five players. SuperGalaxys (talk) 13:20, August 11, 2013 (UTC)
  • We have more than five players, now. Mapmaker023 (talk) 15:45, July 31, 2014 (UTC)

List of nationsEdit

Gw 1910

The world in 1910.

Note: This is not a complete list. If you want to play a nation that's not on it, but was exist in 1910, feel free to add it.

Great powersEdit

Minor powersEdit

  • Sweden
  • Denmark
  • Dominion of Australia- Orwell
  • Dominion of New Zealand-
  • Dominion of Canada-
  • Spain
  • Portugal
  • Netherlands- Lord Falconis.
  • Belgium
  • Brazil
  • Japan -Kogasa
  • Republic of China (Chinese Rebels)
  • Quing empire (Chinese Loyalists)
  • Switzerland
  • Serbia
  • Greece -User:Pandadude12345Rblx
  • Romania
  • Bulgaria- Mapmaker023 (talk) 15:20, July 28, 2014 (UTC)
  • Nepal
  • Buthan
  • Argentina
  • Venezuelia
  • Peru
  • Persia
  • Abyassinia

RulesEdit

  • One turn per day. One turn is one in-game year.
  • Game starts in 1910 AD.
  • Every player can have one country. You can't play as a colony.
  • Game is archived once per ten in-game years.
  • Be plausible.
  • Point system:
    • Every country and colony has industry, agriculture, military, naval, infrastructure,and technology points.
    • The following inequality must be true to your points:
      • Technology ≥ Agriculture ≥ Infrastructure ≥ Industry ≥ Military and Navy
    • The army and navy of every country is monitored.
    • Wars will lower your points if they're happening on your territory.
    • You gain points slowly, but the gaining can be boosted by your decisions.
  • Wars
    • You need a Casus Belli before declaration of a war.
    • If you are fighting on two or more fronts in one time, always write down, how many troops do you send to each front.
    • The algorithm will calculated on every front. The player who gets more points will capture territories. If every side has the same value, the front will not move.
      • Size of the armies: The bigger army gains +1 point.
      • Technology level: The player with more technology points gains +1 point.*
      • Infrastructure level: The player with more infrastructure points gains +1 point.
      • Agriculture level: The side with higher agricultural level gains +1 point.
      • Industrial level: The player with more industrial points gains +1 point.
      • Battlefield: The player who can take more advantage of the battlefield gains +1 point.
      • Defending: The player who defends his/her homeland gains +1 point.
      • Supports: The player who is supported by more foreign countries gains +1 point.
      • Colonial power: The player with larger colonial territory gains +1 point.
      • Luck: A random number will be generated with random.org that will show, which side gains +1 point.
    • You can only annex territories if you sign a peace treaty with your enemy.
  • Game will start when we have at least six players, but of course we accept new players every time.
  • Depressions and disasters can happen anytime.
  • Inventions are happening randomly and must be accepted by a mod.
  • I'm the only map maker.
    • Black lines are the internationally recognized borders of your nation.
    • Territories without black borders but in your color is the de facto territory of your country. (Occupations, sphere of influences, vassals, etc.)
    • A dotted line in the sea means a naval blockade.

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