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Ww1rerun fejlace

War archives for WW1 rerun .

The Great WarEdit

Central Powers Allied Powers
Germany Great Britain
Austria-Hungary Russia
Italy France
Serbia
Montenegro
Belgium

1914Edit

Western frontEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Central Powers 2 - 4 Allies

The allied powers successfully defend against the German offensive.

Eastern frontEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
  • Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

Central Powers 3 - 2 Allies

The Germans and Austrians push into Russian territory.

Balkan frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. Central Powers +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

​Central Powers 4 - 2 Allies

About half of Serbia is occupied by Austria-Hungary.

1915Edit

Western frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
  • Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
  • Morale: The nation who won last year gains +1 point. Allies +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Allies +1
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Central Powers 5 - 3 Allies

Germans successfully repel the offensive thanks to the attack launched by Italy on the south. 

Eastern frontEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. Central Powers +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

Central Powers 1 - 7 Allies

The Austro-German offensive is brutally stopped thanks to the Russian winters and counter-attack. However, with a nearly-collapsed economy, Russia captures only Galicia and East Prussia.

Balkan frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. Central Powers +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
  • Morale: The nation who won last year gains +1 point. Central Powers +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

​Central Powers 6 - 3 Allies

Serbia and Montenegro is totally crushed and falls under Austro-Hungarian control.

1916Edit

Western frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. Central Powers +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Central Powers +1
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Central Powers 4 - 5 Allies

The German attack is repelled and togerher with Netherlands and Belgium a small portion of Germany is occupied.

Eastern frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Central Powers +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Central Powers +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
  • Morale: The nation who won last year gains +1 point. Allies +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

Central Powers 5 - 4 Allies

With her last breath Russia stops the offensive before it would reach its central areas but has brutal casualties and a ciliv war to fight.

Balkan frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Central Powers +1
  • Defending: The player who defends his/her homeland gains +1 point. N/A
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Central Powers +1
  • Morale: The nation who won last year gains +1 point. Central Powers +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Central Powers +1

​Central Powers 5 - 2 Allies

The British offensive is halted and their expedition force is destroyed; however, the Mediterranean sea is still controlled by the British.

EgyptEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Italy +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Allies +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Italy +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

​Central Powers 3 - 4 Allies

The British forces stop the Italian army near Alexandria and cause medium casualties. Malta is defended by the British fleet.

AngolaEdit

  • Size of the armies: The bigger army gains +1 point. Portugal +1
  • Military tech. level: The player with more military technology points gains +1 point. Germany +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Germany +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Portugal +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
  • Defending: The player who defends his/her homeland gains +1 point. Germany +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Portugal +1

​Central Powers 4 - 3 Allies

The Portuguese are repelled.

1917Edit

Western frontEdit

  • Size of the armies: The bigger army gains +1 point. Central Powers +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Allies +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. Allies +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). Central Powers +1
  • Air support: The player who has better air support gains +1 point. Allies +1
  • Tank support: The player who has better tanks gains +1 point. Allies +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

Central Powers 3 - 8 Allies

In a series of bloody battles around the Rhine, about half of the German army is defeated and the allied forces move deeply into Germany.

British invasion of German Southwest AfricaEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. Allies +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Allies +1
  • Defending: The player who defends his/her homeland gains +1 point. Central Powers +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Allies +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Allies +1
  • Tank support: The player who has better tanks gains +1 point. Allies +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

Central Powers 1 - 8 Allies

German Southwest Africa is successfully occupied.

British invasion of German SamoaEdit

  • Size of the armies: The bigger army gains +1 point. Allies +1
  • Military tech. level: The player with more military technology points gains +1 point. Allies +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Allies +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Allies +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Germany +1
  • Defending: The player who defends his/her homeland gains +1 point. N/A
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Germany +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. Allies +1
  • Tank support: The player who has better tanks gains +1 point. Allies +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Allies +1

Central Powers 2 - 7 Allies

German Samoa is successfully occupied.

Hungarian War

1917Edit

Austro-Hungarian frontEdit


  • Size of the armies: The bigger army gains +1 point. Austria +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
  • Defending: The player who defends his/her homeland gains +1 point. Hungary +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

Hungary 4 - 2 Austria

Hungary successfully defends her land.

Hungaro-Romanian front


  • Size of the armies: The bigger army gains +1 point. Romania +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. N/A
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
  • Defending: The player who defends his/her homeland gains +1 point. Hungary +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

Hungary 4 - 0 Romania

The Romanian attack is halted and Transylvania is defended. However, Romanian people in Souther Transylvania start revolting against Hungarian rule.

Austro-Romanian frontEdit

  • Size of the armies: The bigger army gains +1 point. Austria +1
  • Military tech. level: The player with more military technology points gains +1 point. Austria +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Austria +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Austria +1
  • Defending: The player who defends his/her homeland gains +1 point. Romania +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Austria +1
  • Morale: The nation who won last year gains +1 point. N/A
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Austria 6 - 2 Romania

Moldavia is captured.

Italian frontEdit

Italian forces defeat South Slavs in Slovenia and march against the Dalmatian lands.

1918Edit

Austro-Hungarian frontEdit

  • Size of the armies: The bigger army gains +1 point. Austria +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
  • Defending: The player who defends his/her homeland gains +1 point. Hungary +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
  • Morale: The nation who won last year gains +1 point. Hungary +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Hungary 5 - 3 Austria

Hungary successfully defends her land.

Hungaro-Romanian front


  • Size of the armies: The bigger army gains +1 point. Hungary +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
  • Defending: The player who defends his/her homeland gains +1 point. Romania +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Romania +1
  • Morale: The nation who won last year gains +1 point. Hungary +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Hungary +1

Hungary 4 - 3 Romania

The front doesn't move after the Hungarian army crosses the Carpathian mountains.

Austro-Romanian frontEdit

  • Size of the armies: The bigger army gains +1 point. Austria +1
  • Military tech. level: The player with more military technology points gains +1 point. Austria +1
  • Economic tech. level: The player with more economic tech points gains +1 point. Austria +1
  • War exhaustion: The player with less war exhaustion gains +1 point. Romania +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Austria +1
  • Defending: The player who defends his/her homeland gains +1 point. Romania +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. N/A
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Romania +1
  • Morale: The nation who won last year gains +1 point. Austria +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. N/A
  • Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Austria 6 - 3 Romania

Bucarest is captured.

Italian frontEdit

Italy ends her campaign after she is defeated in Slovenia.

1919Edit

Austro-Hungarian frontEdit

  • Size of the armies: The bigger army gains +1 point. Austria +1
  • Military tech. level: The player with more military technology points gains +1 point. N/A
  • Economic tech. level: The player with more economic tech points gains +1 point. N/A
  • War exhaustion: The player with less war exhaustion gains +1 point. Austria +1
  • Battlefield: The player who can take more advantage from the battlefield gains +1 point. Hungary +1
  • Defending: The player who defends his/her homeland gains +1 point. Hungary +1
  • Supports: The player who is supported by a foreign country (not one in the war!) will gain +1 point. Hungary +1
  • Luck: A random number will be generated by random.org. The winner gains +1 point. Hungary +1
  • Morale: The nation who won last year gains +1 point. Hungary +1
  • Fortifications: The nation whose front-line is more fortified gains +1 point (optional). N/A
  • Air support: The player who has better air support gains +1 point. N/A
  • Tank support: The player who has better tanks gains +1 point. Austria +1
  • Agricultural output: The player with more Agricultural output gains +1 point. Austria +1

Hungary 5 - 3 Austria

Hungary takes control over all its de jure lands.

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