FANDOM


This is a list of Wars of 1900 Map Game

AlgorithmEdit

Location:Edit

  • Defending Nation: +10
  • On Border: +8
  • City near border +6
  • No former presence, core of army away from battle: +0

MotiveEdit

  • Economic (Gains land, resorce, etc): +4
  • Defending territory not owned by nation more than 20 years: +6
  • Defending territory not part of heartland but held for more than 20 years: + 8
  • Taking territory of similar culture but not part of nation: + 8
  • Aiding an Ally: + 10
  • Pre-emptive Strike: +10
  • Reconquest of core region: + 12
  • Unification: +15
  • Defending Heartland from attack that will not cripple/ destroy nation: + 12
  • Aiding Social/Moral Kinsmen who are being oppressed: + 12
  • Attacking to enforce politcal hegemony: +14
  • Defending Core/heartland from possibly fatal attack + 16
  • Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 16
  • Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 18
  • Defending from attack that will wipe out nation and culture: + 20
  • Counter attack:+5
  • Modifiers:
  • Non-democratic Government supported by people: + 4
  • Democratic government supported by people: + 5
  • Government not supported by people: -5
  • Troop Morale high (requires motive over 10, chance over 6, and stronger development scores in at least one category): + 10
  • Troop Morale low (any of the above:  lower development scores in all categories, recent war penalty over 16): -10
  • Fighting Guerrilla War: -10 attacker, + 2 defender
  • Implausibility: -4 per implausibility
  • Undergoing revolt: -14
  • No Government:-25
  • Warning: Negative motive scores are possible!!
  • Lead nation's motive, not average.

PopulationEdit

  • Greater than 100 million +30
  • Greater than 50 million +15
  • Greater than 30 million +5
  • Less than 30 million + 2
  • Larger than opponents: + 4
  • 2x size of opponent's: + 5
  • 5x size of opponent's: + 10
  • 10x: +20
  • Every further order of Magnitude (eg 20x, 30x): +30
  • ONLY of the leading nations

LandscapeEdit

Knowledge of landscape: +10 for in one's homeland, +5 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar) -6.

  • Urban warfare: Attacker -2, Defender +2
  • Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
  • Storming in to a desert, high mountains, or jungle the, attacker -3 and + defender gains 4.
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6

WarsEdit

1900-1910Edit

Italy and its Colonies declaring war on EthiopiaEdit

ItalyEdit

Location: 8(Italy’s Colonies) Motive: 4(Economic)+4 (Kingdom supported by peoples) Population: 5 (source: Wikipedia)+20 (10 times larger) Landscape: 5 (adjacent) -6 (climate mega extremist:hottest places+mountain+kinda dry) 8+8+25-1=40

EthiopiaEdit

Location: 10(Defending) Motive: 12(Defending heartland that won't destroy)+0(no sign of supports or not) Population:2(less than 30M (source: wikipedia as abyssinia)) Landscape: 10(homeland)+5(climate) 10+12+2+15=39

ResultsEdit

Standstill.

commentsEdit

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