FANDOM


This Map game is now closed since it was not edited for 7 days in a row!


The following page is for Wars and Scores in Vivempries 2.

AlgoEdit

Location:Edit

  • Defending Nation: +10
  • On Border: +8
  • City near border +6
  • Close to location of the War:+4
  • Far from the war:+2
  • No former presence, core of army away from battle: +0

PowerEdit

Land is always aplicable, Navy is only aplicable when an attack on the coast is made. Air attacks must be plausible, if you have no air bases in the region you can't use it.

  • Large aerial assault capability +3.5
  • Large naval assault capability + 3.5
  • Large land assault capability +3.5
  • Medium aerial assault capability +3 (if enemy has no aerial power) +2 (if the enemy has aerial power)
  • Medium naval assault capability +3 (if the enemy has no naval power) +2 (if the enemy has their navy stationed in or around the location)
  • Medium land capability +3 (if three or more times larger than enemy) +2 (if less than three times larger than enemy)
  • Small aerial/naval/land capability: +1
  • Land, aerial, and naval is compounded. If you have large naval, medium air, and medium land, your score is 9 or 7. You cannot have medium aerial and large aerial at the same time.
  • Power is averaged in a coalition war.
  • Power is a multipler for development.

TiersEdit

Tier 1Edit

  • Anglo-French Empire
  • Poland
  • Iberia
  • Muhgal Empire
  • 4 nations max.

Tier 2Edit

  • Swedish Empire
  • Germany
  • Japan
  • Mongol (Yuan) Empire
  • Songhai
  • 5 nation max

Tier 3Edit

  • Anglo-French North America
  • Inca 
  • Aztec
  • Khemer Empire
  • Mapuche
  • Eygpt
  • Empire of the Kongo
  • Romaina
  • Greece
  • Muhgal North America

Tier 4Edit

  • Japanese Pagotonia
  • Crimea
  • Levant
  • Yemen
  • Zulu
  • Croatia
  • Slovakia
  • Songhai North America
  • Texas
  • Brazil
  • Iberian Guiana
  • Yemen
  • Oman
  • Arabia
  • Somalia
  • Mongolian Russia
  • Sinai Empire

Tier 5Edit

If it isn't listed above, it is tier 5

Points:

  • Tier 1 nations get plus 20
  • Tier2:+15
  • Tier 3:+10
  • Tier 4:+5
  • 1 tier above enemy:+2
  • 2 Tiers above enemy:+4
  • 3 Tiers above enemy:+6
  • 4 Tiers above enemy:+8
  • Tier 1 invading a tierless nation: +10
  • These are subject to change over time, though there are restrictions on movement. To push a nation out of a tier (IE you want to enter tier 1 or 2 but they are full) you need to have a larger economy and be all around better than them.

Power Caps:

Each Tier has caps on its power:

  • Tier 1:No Cap
  • Tier 2:8.5
  • Tier 3: 6
  • Tier 4:4
  • Tierless:3

WMDSEdit

Will be added when they become relevent.

MotiveEdit

  • Economic (Gains land, resorce, etc): +4
  • Defending territory not owned by nation more than 20 years: +6
  • Defending territory not part of heartland but held for more than 20 years: + 8
  • Taking territory of similar culture but not part of nation: + 8
  • Aiding an Ally: + 10
  • Pre-emptive Strike: +10
  • Reconquest of core region: + 12
  • Unification: +15
  • Defending Heartland from attack that will not cripple/ destroy nation: + 12
  • Aiding Social/Moral Kinsmen who are being oppressed: + 12
  • Attacking to enforce politcal hegemony: +14
  • Defending Core/heartland from possibly fatal attack + 16
  • Defending from nuclear armed nation that has a motive over 5 and has not yet used their weaponry: + 16
  • Defending from nuclear armed nation, regardless of motive, that has used said weaponry: + 18
  • Defending from attack that will wipe out nation and culture: + 20
  • Counter attack:+5
  • Modifiers:
  • Non-democratic Government supported by people: + 4
  • Democratic government supported by people: + 5
  • Government not supported by people: -5
  • Troop Morale high (requires motive over 10 and stronger development scores in at least one category): + 10
  • Troop Morale low (any of the above:  lower development scores in all categories, recent war penalty over 16): -10
  • Fighting Guerrilla War: -10 attacker, + 2 defender
  • Implausibility: -4 per implausibility
  • Undergoing revolt: -14
  • No Government:-25
  • Warning: Negative motive scores are possible!!
  • Lead nation's motive, not average.

PopulationEdit

  • Population Greater than 1 billion:+200
  • Population Greater than 500 million:+120
  • Population greater than 300 million:+90
  • Population Greater than 200 million:+60
  • Greater than 100 million +30
  • Greater than 50 million +15
  • Greater than 30 million +5
  • Less than 30 million + 2
  • Larger than opponents: + 4
  • 2x size of opponent's: + 5
  • 5x size of opponent's: + 10
  • 10x: +20
  • Every further order of Magnitude (eg 20x, 30x): +30
  • ONLY of the leading nations

LandscapeEdit

Knowledge of landscape: +10 for in one's homeland, +5 for warring in an adjacent nation, -1 for low knowledge of an non-adjacent lands which are on you continent, -10 for no knowledge of a distant realm that is not even on your continent and in polar regions (unless the attacker is also polar) -6.

  • Storming on to a coastline from the sea or on to an island, the attacker - 4 and defender + gains 5.
  • Storming in to a desert, high mountains, or jungle the, attacker -3 and + defender gains 4.
  • Armed expatiation in large extremism climates like Greenland, Niger, Nepal and Amazonia will also be very slow due to logistic and climate problems for any wood-be invader. In this case the defender gets an advantage of +5 and the attacker gets a disadvantage of -6

AlliesEdit

  • Leader Nations: +10 each participating
  • Military aid: + 5 each participating
  • Supplies: + 4 each participating
  • Cultural Support: +2 each participating
  • Vassal: -2 each participating
  • Vassal is an L:-5
  • Withdrawal: - 2 each nation which was participating and then left
  • ex: China (L) Vietnam (M) France (S) Britain (C) Japan (MV) Korea (SV) = 10 + 5 + 3 + 2 + 3 + 1 = 24
  • Please note that Vassals CANNOT give Cultural aid

Recent WarsEdit

Each war in the past 15 years where nation was a...

  • Leader: -3
  • Military aider: -2
  • Supplier: -1

Military, Economic and Infrastructural developmentEdit

Military, economy, and Infrastructure can be developed as the game progresses. Each turn you may develop 2 of the categories. Infrastructure applies only to defenders and is not multiplied by power.  Development points last 20 turns each.


NPC development is a bit confusing. NPCs develop in this order: Infrastructure-Military and Infrastructure-Economy, Giving them 10 points in Military and economy and 20 points in Infrastructure. 

Numbers (Starts in 1918)Edit

  • For every 10 battleships, +1
  • For every 25,000 men, +1

Treaty BreakingEdit

Attacker breaks non-aggression pact/treaty: -5

Attacker breaks alliance: -10

Multiple FrontsEdit

  • Divide your power by the Number of Fronts

WarsEdit

First war of Muhgal ExpansionEdit

Muhgal EmpireEdit

  • Location:+4
  • Power:+8.5
  • Tiers:15+4
  • Motive:4+4
  • Population:90+10=70
  • Geography:-4
  • Allies: Mughal Empire (L) Mughal North America (M)=+15
  • Military:2*8.5=17
  • Economy:2*8.5=17

Total:180

Ethiopian EmpireEdit

  • Location:+10
  • Power:4
  • Tiers:5
  • Motive:12+4
  • Population:+15
  • Geography:+10
  • Allies: Ehiopia (L):+10
  • Military:1*4=4
  • Economy:1*4=4
  • Infra:+5

Total:89

ResultEdit

17% in a year

DiscussionEdit

Somalia, Eritra, and Madagascar go to the Mughals.

Mongol Invasion of KoreaEdit

Mongol EmpireEdit

  • Location:+8
  • Power:+8.5
  • Tiers:15+6
  • Motive:4+4
  • Population:90+30=120
  • Geography:+5
  • Allies: Mongolia=+10
  • Military:2*8.5=17
  • Economy:2*8.5=17

Total:206

KoreaEdit

  • Location:+10
  • POwer:+3
  • Tiers:+0
  • Motive:20+4
  • Poulation:+2
  • LandScape:+10
  • Allies:Korea (L) Anglo Korea (MV) Anglo-France (M) Anglo-Australia (MV)=10+5+5+5-2-2=21
  • MIlitary:2*3=6
  • Economy:2*3=6

Total:82

ResultEdit

43% max, 3 year collapse, 32% in 2 years, 21% in 1 year

DiscussionEdit

Anglo France steps in to try and limit the Mongols


Second War of Muhgal ExpansionEdit

Muhgal EmpireEdit

  • Location:+4
  • Power:+8.5
  • Tiers:15+4
  • Motive:4+4
  • Population:90+30=110
  • Geography:-4
  • Recent Wars:-3
  • Allies: Mughal Empire (L) Mughal North America (M) Somalia (MV) Eritra (MV)=+10+5+5+5-2-2=21
  • Military:2*8.5=17
  • Economy:2*8.5=17

Total:206

Yemen EmpireEdit

  • Location:+10
  • Power:4
  • Tiers:5
  • Motive:12+4
  • Population:+2
  • Geography:+10
  • Allies: Yemen (L):+10
  • Military:2*4=8
  • Economy:1*4=4
  • Infra:+7.5

Total:72.5

ResultEdit

2 year collapse

World War 2 (1918-1920)Edit

European FrontEdit

Italian FrontEdit

GermanyEdit
  • Tier:+20
  • Power:+10.5
  • Location:+8
  • Motive:4+4
  • Population:+15+4
  • Geography:+5-3=+2
  • Allies: Germany (L):+10
  • Military:3*10.5=31.5
  • Economy:3*10.5=31
  • Numbers:+160

Total:290

IberiaEdit
  • Tier:+25
  • Power:+5.25
  • Location:+10
  • Motive:12+4
  • Population:+15
  • Geography:+10+4=+14
  • Allies; Iberia (L):+10
  • Military:3*5.25=15.75
  • Economy:3*5.25=15.75
  • Infrastrucutre:+10
  • Fronts:2
  • Numbers:158
    • 3 million men=+150
    • 80 battleships:+8

Total: 273

ResultEdit
  • 1-2%

Iberian FrontEdit

SonghaiEdit
  • Tier:+15
  • Power:7
  • Location:+8
  • Motive:4+4
  • Population:+30+4=34
  • Geography:+5-4=1
  • Allies:Songhai (L)
  • Military:3*7=21
  • Economy:3*7=21
  • Numbers:+204

Total:334

IberiaEdit
  • Tier:+20+5
  • Power:+5.25
  • Location:+10
  • Motive:12+4
  • Population:+15
  • Geography:+10+4=+14
  • Allies; Iberia (L):+10
  • Military:3*5.25=15.75
  • Economy:3*5.25=15.75
  • Infra:+10
  • Fronts:2
  • Numbers:+158

Total: 286

ResultEdit

2% in a year, 5% in 2

North American FrontEdit

German Attack from the CoastEdit

GermanyEdit
  • Tier:0
  • Power:+3
  • Location:+6
  • Motive:4+4
  • Population:+2
  • Geography:+5-4=+1
  • Allies: German Imperial Isles (L) New Austria (?)
  • Military: 3*3=9
  • Economy:3*3=9
  • Numbers:+35 (guessing)

Total:80

IberiaEdit
  • Tier:+5
  • Power:2
  • Motive:+16+4
  • Population:+5+10=15
  • Geography:+10
  • Location:+10
  • Allies: Texas (L)
  • Military:3*2=6
  • Economy:3*2=6
  • Infra:=10
  • Fronts:2
  • Numbers:+25

Total:117

ResultEdit

Cuba and Hispanoila are ceded to Spain.

Songhai attackEdit

SonghaiEdit
  • Tier:+5
  • Location:=8
  • Power:+3
  • Motive:4+4
  • Population:+2
  • Geography:+5
  • Allies:Songhai North America
  • Military:3*3=9
  • Economy:3*3=9
  • Fronts:2
  • Numbers:=50

Total:109

IberiaEdit
  • Tier:+5
  • Power:2
  • Motive:+16+4
  • Population:+5+10=15
  • Geography:+10
  • Location:+10
  • Allies: Texas (L)
  • Military:3*2=6
  • Economy:3*2=6
  • Infra:=10
  • Fronts:2
  • Numbers:+25

Total:117

ResultEdit

Repelled, counter attacks take 1 province of Songhai North America


South American FrontEdit

Brazilian RevolutionEdit

Brazilian RebelsEdit
  • Tier:+5
  • Power:+2
  • Location:+8
  • Geography:+10
  • Motive:10+5
  • Population:+15 (Supported by 50% of population
  • Allies: Brazil (L) New Austria?=+10
  • Military:4*2=8
  • Economy:8
  • Numbers:+40

Total:119

IberiaEdit
  • Tier:+5
  • Power:+4
  • Location:+10
  • Geography:+10
  • Motive:+10+5=15
  • Population:+15
  • Allies: Iberian Colonial Authority (L)
  • Military:3*4=12
  • Economy:=12
  • Fronts:1
  • Numbers:+5

Total:79

Inca InterventionEdit

IncaEdit
  • Tier:=10
  • Power:+6
  • Location:+8
  • Geography:5-6=-1
  • Motive:4+4
  • Population:+15+4=19
  • Allies:Inca (L)
  • Military:3*6=18
  • Economy:3*6=18
  • Numbers:+150

Total:241

BrazilEdit
  • Tier:+5
  • Power:+2
  • Location:+10
  • Geography:+10
  • Motive:16+5
  • Population:+15 (Supported by 50% of population
  • Allies: Brazil (L) New Austria?=+10
  • Military:4*2=8
  • Economy:8
  • Numbers:+40

Total:126

ResultEdit

Amazonia is taken in a year.

ResultEdit

Standstill in Europe, need confirmation regarding Brazil's revolution. Iberian Victory in North America.

Third War of Muhgal ExpansionEdit

Muhgal EmpireEdit

  • Tier:+20+4
  • Location:+4
  • Power:+10.5
  • Motive:4+4
  • Population:90+10
  • Landscape:-4-3
  • Allies; Muhgal Empire (L) Muhgal North America (M) Yemen (MV) Oman (MV) Arabia (MV) Somalia (MV) Eritrea (MV)=10+5+5+5+5+5+5-2-2-2-2-2=30
  • Recent Wars:-6
  • Military:5*10.5=55
  • Economy:5*10.5=55
  • Numbers:
    • 20 Ships:+2
    • 2 million men:+100

Total:365

EygptEdit

  • Tier:+10
  • Location:+10
  • Power:+6
  • Motive:+12+4
  • Population:+15
  • Landscape:+10+5=15
  • Allies:Eygpt (L):+10
  • Recent Wars:+0
  • Military:3*6=18
  • Economy:3*6=18
  • Infra:+15
  • Numbers:+50

Total:177

ResultEdit

Took what I want in a year. Could you do my war? Agenst turkey FYI

Inca War of Ancestral VengeanceEdit

Inca EmpireEdit

  • Tier:+10 +2
  • Location:+4
  • Power:+6
  • Motive:+14 +4 +10
  • Population:30 +5
  • Landscape:+5
  • Allies; Muhgal Empire (L) Colombia (M), Amazonia (M) = +10 +5 +5 -4 = 16
  • Recent Wars:-30
  • Military:5*6=30
  • Economy:5*6=30
  • Numbers:
    • 20 Ships:+2
    • 3 million men:+ 120

Total:258

BrazilEdit

  • Tier:+5
  • Location:+10
  • Power:+4
  • Motive:+16 +4 -10
  • Population:+5
  • Landscape:+10
  • Allies:Brazil (L):+10
  • Recent Wars:-30
  • Military:5*4=20
  • Economy:5*4=20
  • Infra:0
  • Numbers:+50

Total:114

ResultEdit

Had this done, just busy, sorry

19% in 1 year, 29% in 2, 32% in 3, 33% and collase in 4, though i think that 2 years is really all you should do. This is Edge, He is a cool guy when he isn't too lazy to sign his real sig. Hit him up. 00:49, February 23, 2015 (UTC)

1st war of Songhai expansion  Edit

Songhai Edit

  • Tier: +15+8=23
  • Location: +4
  • Power: +8
  • Motive: +4+4=8
  • Population: +30
  • Landscape: -10
  • Recent Wars: -30
  • Military: 5*8=40
  • Economy: 5*8=40
  • Numbers: 88
    • 2 million troops +80
    • 80 ships +8

total: 209

Turkey Edit

  • tier: 0+0=0
  • location +10
  • power: +3
  • motive: +16+4=20
  • population: +5
  • landscape +10
  • allies: turkey (L) +10
  • military: 3*3=9
  • economy: 2*3=6
  • numbers: +22
    • 500,000 troops: 20
    • 20 ships: +2

total: 110

result Edit

need mod for this. just saying, you guys should post how many victories are needed to take over each nation, that way players can do the entire algo, including the result, as long as the mods approve

The result of the war is decided with an equation that few can do with out royally messing it up.

23% in 2 years, 31% max, 33% needed to collapse.

German Invasion of SwitzerlandEdit

GermanyEdit

  • Location:+8
  • Power:8.5/2=4.25
  • Tier:+15+6=21
  • Military:6*4.25=25.5
  • Economy:25.5
  • Population:+15+20=35
  • Allies:Germany (L)
  • Motive:4+4=8
  • Recent Wars:-30
  • Landscape:+5-3
  • Fronts:2
  • Numbers: 1 million men:+50

Total:155

SwitzerlandEdit

  • Location:+10
  • Power:+3
  • Tier:0
  • Military:3*3=9
  • Economy:3*3=9
  • Infra:+15
  • Population:+2
  • Allies:Switzerland (L)
  • Motive;16+4=20
  • Recent Wars:0
  • Landscape:+14
  • Fronts:1
  • Numbers: 250,000 men=12/5~13

Total:102

ResultEdit

10% in a year, 15% in 2.

DiscussionEdit

German Invasion of SlovakiaEdit

GermanyEdit

  • Location:+8
  • Power:8.5/2=4.25
  • Tier:+15+4=19
  • Military:6*4.25=25.5
  • Economy:25.5
  • Population:+15+10=25
  • Allies:Germany (L)
  • Motive:4+4=8
  • Recent Wars:-30
  • Landscape:+5
  • Fronts:2
  • Men:+50

Total:146  ===Slovakia===

  • Location:=10
  • Power:+4
  • Tier:+5
  • Miltiary:3*4=12
  • Economy:12
  • Infra:15
  • Population:+2
  • Allies:Slovakia (L)
  • Motive:+16+4=20
  • Recent Wars:0
  • Landscape:+10
  • Fronts:1
  • Numbers:300,000=+15

Total:111

ResultEdit

6% in a year. 10% in 2

DiscussionEdit

Mongol Invasion of RussiaEdit

MongoliaEdit

  • Location: +6
  • Tier: 15+8=+23
  • Motive: 4+4=+8
  • Population: 90+10=+100
  • Landscape: +5
  • Allies: Mongol(L)=+10
  • Recent Wars: -3
  • Mil: 7*8.5=+59.5
  • Eco: 7*8.5=+59.5
  • Numbers: 1+200=+201
  • Total: 469

RussiaEdit

  • Location: +10
  • Tier: 0(Russia is tierless apparently)
  • Motive: +16
  • Population: +15
  • Landscape: +10
  • Allies: Russia(L)=+10
  • Mil: 4*3=+12
  • Eco: 3*3=+9
  • Inf: +7
  • Numbers: 1+40=+41
  • Total: 130

ResultEdit

57%

1 year 29%, 2 year collapse

DiscussionEdit

I am trusting that sean can start this for me.

Russia isn't tierless, I just forgot it. Not faulting you for that though.~Eon.

edge, are you calling yourself Eon now? ~fires

I have many names~Edge

second war of songhai expansion Edit

Songhai Edit

  • Tier: +15+8=23
  • Location: +2
  • Power: +8
  • Motive: +4+4=8
  • Population: +30
  • Landscape: -7
  • Recent Wars: -33
  • Military: 5*8=40
  • Economy: 5*8=40
  • Allies; Songhai (L)=10
  • Numbers: 88
    • 2.4 million troops +96
    • 80 ships +8

total: 201

tribal confederation Edit

  • tier: 0+0=0
  • location +10
  • power: +3
  • motive: +16+4=20
  • population: +5
  • landscape +10
  • allies: turkey (L) +10
  • military: 6*3=18
  • economy: 6*3=18
  • Infra:15
  • numbers: +22
    • 400,000 troops: 20
    • 20 ships: +2

total: 128

result Edit

11% in a year, 16% in 2

discussion Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.